Hello, I've noticed while browsing the M4A1-S Fade page, I've noticed that the Fade percentages are incorrect compared to https://github.com/chescos/csgo-fade-percentage-calculator , the calculated values that I've found ( https://x.com/mdstsrht/status/1841772286933676339 ) which are used in the site are calculated with both rotated and x-offset fade percentages while this repository makes sure it only uses the x-offset fade percentages.